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Curriculum Vitae
Education
- Ph.D., Texts & Technology (2024), University of Central Florida (Orlando, FL). Dissertation: Crusading for Fun and Profit: An Examination of Ludohistorical Mode in the Crusader Kings Community
- M.T.P.C., Master of Technical and Professional Communication (2014), Auburn University (Auburn, AL)
- B.S.E.C.E., Electrical & Computer Engineering (2011), Baylor University (Waco, TX)
Scholarly Publications
Journal Articles
- Lundblade, Kirk. 2021. “Watch Me Make History: Reenacting and Remaking the Past in Historical Game Live Streams.” Popular Culture Studies Journal 9: 69–87.
- ———. 2019. “How the West (Was) Won: Unit Operations and Emergent Procedural Rhetorics of Colonialism in Europa Universalis IV.” Journal of Gaming & Virtual Worlds 11 (3): 251–70. https://doi.org/10.1386/jgvw.11.3.251_1.
Conference Proceedings Papers
- Lundblade, Kirk. “Bending the Arc of (Ludo)History: Discursive Contestations Within the (Hi)Story-Design-Space of Crusader Kings III.” Paper presented at Foundations of Digital Games, Copenhagen, Denmark. Foundations of Digital Games 2026, August 2026.
- ———. 2024. “Gods, Kings, and Historians: History and the Dual Diegesis of Crusader Kings in the Assemblage of Play.” In Proceedings of DiGRA 2024 Conference. Guadalajara, MX.
- ———. 2023. “Sorting Things Out: Critically Assessing the Impact of Reddit’s Post Sorting Algorithms on Qualitative Analysis Methods.” In The 41st ACM International Conference on Design of Communication, 7. Orlando, FL: ACM. https://doi.org/10.1145/3615335.3623021.
- ———. 2023. “If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community.” In Foundations of Digital Games 2023, 7. Lisbon, Portugal: ACM. https://doi.org/10.1145/3582437.3582471.
- ———. 2021. “Crowning Achievements: A Historioludic Analysis of the Achievement Metagame in Historical Simulation Games.” In Proceedings of the 16th International Conference on the Foundations of Digital Games, 11. Montreal, QC, Canada: ACM. https://doi.org/10.1145/3472538.3472563.
- ———. 2020. “Civilizing Civilization (and beyond): A History of Historical Game Studies.” In Proceedings of the 16th International Conference on the Foundations of Digital Games, 11. Bugibba, Malta: ACM. https://doi.org/10.1145/3402942.3402977.
Book Chapters
- Lundblade, Kirk. 2025. “What Video Games Have Taught Us: Two Decades of Gaming and Learning.” In Historiographies of Game Studies: What It Has Been, What It Could Be, edited by Alisha Karabinus, Carly A Kocurek, Cody Mejur, and Emma Vossen.
Conference Presentations
International
- Lundblade, Kirk. 2020. “Oops We Did It Again: Problematizing Climate Change Representations in Games with Sid Meier’s Civilization VI.” Conference Presentation presented at ELO 2020, July 2. https://stars.library.ucf.edu/elo2020/asynchronous/talks/29/.
National
- Lundblade, Kirk. 2024. “All My Homies Hate Landowners: Class Consciousness, Historicizing Discourse, and Victoria 3.” Conference presentation. PCA, Chicago, IL, April.
- ———. 2019. “No Flag, No Country: The Procedural Rhetoric of Colonialism in Europa Universalis IV.” Conference presentation. Computers and Writing 2019.
Regional
- Schwartz, Pamela, Connie Lester, and Kirk Lundblade. 2026. “Researching and Exhibiting The History of the Ocoee Massacre.” Conference panel. Florida Historical Society 2025 Annual Meeting & Symposium, Orlando, FL, October 25.
- Lundblade, Kirk. 2023. “Technical Debt? Not Today!: Understanding the Hidden Long-Term Costs of Technical Design Constraints on Digital Humanities Projects.” Conference presentation presented at the Florida Historical Society 2023 Annual Meeting & Symposium, Orlando, FL, October.
- ———. 2022. “Bending Toward Justice: Designing a Digital History Exhibit.” Conference presentation presented at the Florida Historical Society 2022 Annual Meeting & Symposium, Orlando, FL, October.
- ———. 2011. “Hardware Acceleration of Sort Operations in a Modern Microprocessor.” Poster presentation. With Ahmed El-Sharif. TAMU Summer Research Colloquium, College Station, TX.
Public-Facing Scholarship
- Lester, Connie, Geoffrey Cravero, and Kirk Lundblade. 2025. “Our Stories, Our History: Voices from Central Florida.” April 11.
Awards and Fellowships
- UCF College of Arts and Humanities Outstanding Dissertation Award (2024)
- Presidential Doctoral Fellowship ($80,000), University of Central Florida (2017)
- Fellowship for Technical and Professional Communication ($1,000), Auburn University (2012)
Courses Taught
Undergraduate (instructor of record)
- Server-Side Scripting
- Writing for the Technical Professional
Graduate (teaching assistant)
- Introduction to Web Development
Professional
- National Instruments: LabVIEW Core 1
- National Instruments: LabWindows/CVI Core 1
- National Instruments: Developing Test Programs Using TestStand
- National Instruments: Architecting Test Systems Using TestStand
- National Instruments: Automating and Customizing Data Processing Using DIAdem
- National Instruments: Exploring Data Interactively Using DIAdem
Additional Teaching
Guest Lectures
- Lundblade, Kirk. 2023. “Playing [Preposition] the Past: A Research Trajectory.” DIG6436: Playable Texts.
- ———. 2023. “Gaming Natures: Philosophies and Affordances of Virtual Worlds.” PHI3640: Environmental Ethics.
- ———. 2022. “Gaming History: A Ridiculously Brief Introduction to the Study of Historical Games.” AMH4644: Viewing American history in the twentieth century.
- ———. 2021. “Gaming War: A Brief History of Tabletop Wargaming.” EUH3651: War and society.
- ———. 2021. “Designing Wargames: A Brief Primer on Designing Your First Tabletop Wargame.” EUH3651: War and society.
- ———. 2021. “Gaming History: A Ridiculously Brief Introduction to the Study of Historical Games.” AMH4644: Viewing American history in the twentieth century.
- ———. 2020. “Gaming History: A Ridiculously Brief Introduction to the Study of Historical Games.” AMH4644: Viewing American history in the twentieth century.
- ———. 2020. “Games in History, History in Games.” AMH4644: Viewing American history in the twentieth century.
- ———. 2020. “Gaming War: A Brief History of Tabletop Wargaming.” EUH3651: War and society.
- ———. 2020. “Gaming Natures: Colonialism and the Environment in Digital Historical Games.” AMH5636: Colloquium on Environmental History.
- ———. 2020. “Paper Time Machines: An Introduction to Historical War Gaming.” EUH3651: War and society.
- ———. 2018. “This Is a Test: Introduction to Unit, Integration, and Acceptance Testing.” DIG4503: Rapid application web development.
- ———. 2018. “Git Gud: Tooling and Professionalization for Web Developers.” DIG3134: Server side scripting.
Service to the Profession
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- Peer Reviewer, Foundations of Digital Games conference
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- Peer Reviewer, Electronic Literature Organization conference
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- Peer Reviewer, International Conference on Interactive Digital Storytelling
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- Social Chair, Texts and Technology Student Association
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- Secretary, Texts and Technology Student Association
Technical Skills
Agentic and Generative AI Systems
- OpenClaw, Claude Code, MS 365 Copilot
Programming Languages
- Scripting: JavaScript (jQuery, NodeJS, Vue.js), PHP (Laravel, WordPress), Python
- Compiled: C# (ASP.NET MVC), C++
- Embedded/Hardware: C, VHDL, Assembly (MIPS), LabVIEW, TestStand
- Selected tools, packages, and frameworks: Vuex, Eloquent, Webpack, npm, composer, git, gulp, grunt
Markup Languages
- HTML, XML, CSS (LESS, SASS)
Database Environments and ORMs
- MongoDB, MySQL/MariaDB (Eloquent)
DevOps
- Docker, Git/Github
IT Infrastructure
- Ubuntu, CentOS, Apache
Hardware
- Communications: GPIB, Serial, CAN, I2C, SPI
- Platforms (NI): cRIO, cDAQ, DAQ, PXI
- Other: Xilinx FPGA, Raspberry Pi
Electromechanical
- Equipment: MM, Oscilloscope, FGen, power, precision mechanical
- Practices: soldering, assembly, wiring, basic repair
Software Suites
- Development: Visual Studio (NI Measurement Studio), Visual Studio Code, LabWindows/CVI, NP++
- Data Visualization: DIAdem, ArcGIS, D3, Leaflet.js
- Engineering: MATLAB, SPICE, LabVIEW, TestStand
- Design & Usability: Adobe Photoshop, Premiere, Illustrator
Professional Positions
- Applications Programmer I, University of Central Florida (2019–Present)
- Web Developer, self-employed (2016–2019)
- Information Architect, Orange County Clerk of Courts (2018)
- Applications Engineer, National Instruments (2015–2016)
- Web Developer, Auburn University Office of University Writing (2014)
- Technical Writer (intern), Johnson Controls (2013)
Research Positions
- RICHES Intern (2018–2019), University of Central Florida
- LUCIA Graduate Assistant (2013–2014), Auburn University
- IDEA Lab Graduate Assistant (2012–2013), Auburn University
Creative Works
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- Tio Pelon’s Salsita (website design)
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- NI DIAdem/Fitbit Tracking Application
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- Auburn University Office of University Writing (website design)
Courses Available to Teach
Graduate
- DIG5487: Programming for Digital Media
- DIG5831: Computational Media
- DIG6436: Playable Texts and Technology
- DIG6605: Physical Computing
- DIG6647: History and Theory of Dynamic Media
- DIG6817: Contemporary Topics in Interactive Media
- DIG6835: Humanistic Data Analysis
- ENG6624: Social Media Research for Humanities
- ENG6806: Humanities in the Age of AI
- ENG6819: Critical Making for Humanist Scholarship
- HIS5925: History in the Digital Age
- HIS6094: Seminar in Curation and New Media
- HIS6165: Digital Tools for Historians
- HIS6938: Special Topics [Digital Games as History]
Undergraduate
- AMH4644: Viewing American History in the Twentieth Century
- DIG2000: Introduction to Digital Media
- DIG3003: Adventures in Emerging Media
- DIG3024: Digital Cultures & Narrative
- DIG3043: Evolution of Video Games
- DIG3134C: Server-Side Scripting*
- DIG3146: Immersive Platforms
- DIG3171: Tools for Digital Humanities
- DIG3174C: Front-End Web Design
- DIG3480: Computer as a Medium
- DIG3602C: Physical Computing
- DIG3716C: Client-Side Scripting
- ENC3241: Writing for the Technical Professional*
- ENC3258H: Honors Video Game Theory & Design
- ENC3600: Literacies of Artificial Intelligence
- ENC4218: Visual Technical Communication
- ENC4265: Writing for the Computer Industry
- ENC4280: Technical Writing Style
- ENC4416: Writing in Digital Environments
- ENG3392: Literary Gaming
- ENG3616: Fan Studies
- ENG3623: Social Media for English Majors
- ENG3817: Digital Archives
- ENG3860: Critical Making in the Humanities
- ENG3861: Digital Humanities Approaches to AI
- ENG3935: Topics in Digital Humanities
- HIS4150: History and Historians
- HIS4166: Spatial Histories, Digital Storytelling
- HUM3830: Introduction to Digital Humanities
*Courses previously taught at UCF