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Curriculum Vitae

Education

  • Ph.D., Texts & Technology (2024), University of Central Florida (Orlando, FL), Dissertation: Crusading for Fun and Profit: An Examination of Ludohistorical Mode in the Crusader Kings Community
  • M.T.P.C., Technical and Professional Communication (2014),Auburn University (Auburn, AL)
  • B.S.E.C.E., Electrical & Computer Engineering (2011),Baylor University (Waco, TX)

Scolarly Publications

Journal Articles

  • Lundblade, Kirk. 2021. “Watch Me Make History: Reenacting and Remaking the Past in Historical Game Live Streams.” Popular Culture Studies Journal 9: 69–87.
  • ———. 2019. “How the West (Was) Won: Unit Operations and Emergent Procedural Rhetorics of Colonialism in Europa Universalis IV.” Journal of Gaming & Virtual Worlds 11 (3): 251–70. https://doi.org/10.1386/jgvw.11.3.251_1.

Conference Proceedings

  • Lundblade, Kirk. 2024. “Gods, Kings, and Historians: History and the Dual Diegesis of Crusader Kings in the Assemblage of Play.” In Proceedings of DiGRA 2024 Conference. Guadalajara, MX.
  • ———. 2023. “Sorting Things Out: Critically Assessing the Impact of Reddit’s Post Sorting Algorithms on Qualitative Analysis Methods.” In The 41st ACM International Conference on Design of Communication, 7. Orlando, FL: ACM. https://doi.org/10.1145/3615335.3623021.
  • ———. 2023. “If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community.” In Foundations of Digital Games 2023, 7. Lisbon, Portugal: ACM. https://doi.org/10.1145/3582437.3582471.
  • ———. 2021. “Crowning Achievements: A Historioludic Analysis of the Achievement Metagame in Historical Simulation Games.” In Proceedings of the 16th International Conference on the Foundations of Digital Games, 11. Montreal, QC, Canada: ACM. https://doi.org/10.1145/3472538.3472563.
  • ———. 2020. “Civilizing Civilization (and beyond): A History of Historical Game Studies.” In Proceedings of the 16th International Conference on the Foundations of Digital Games, 11. Bugibba, Malta: ACM. https://doi.org/10.1145/3402942.3402977.

Book Chapters

  • Lundblade, Kirk. In Press. “What Video Games Have Taught Us: Two Decades of Gaming and Learning.” In Historiographies of Game Studies: What It Has Been, What It Could Be, edited by Alisha Karabinus, Carly A Kocurek, Cody Mejur, and Emma Vossen.

Research Positions

  • RICHES Intern (2018–2019), University of Central Florida
  • LUCIA Assistant (2013–2014), Auburn University
  • IDEA Lab Assistant (2012–2013), Auburn University

Courses Taught

Instructor of Record

  • Server-Side Scripting
  • Writing for the Technical Professional

Teaching Assistant

  • Web Development (graduate-level; in-person)

Additional Teaching

Guest Lectures

  • Lundblade, Kirk. 2023. “Playing [Preposition] the Past: A Research Trajectory.” DIG6436: Playable Texts.
  • ———. 2023. “Gaming Natures: Philosophies and Affordances of Virtual Worlds.” PHI3640: Environmental Ethics.
  • ———. 2022. “Gaming History: A Ridiculously Brief Introduction to the Study of Historical Games.” AMH4644: Viewing American history in the twentieth century.
  • ———. 2021. “Gaming War: A Brief History of Tabletop Wargaming.” EUH3651: War and society.
  • ———. 2021. “Designing Wargames: A Brief Primer on Designing Your First Tabletop Wargame.” EUH3651: War and society.
  • ———. 2021. “Gaming History: A Ridiculously Brief Introduction to the Study of Historical Games.” AMH4644: Viewing American - - history in the twentieth century. ———. 2020. “Gaming History: A Ridiculously Brief Introduction to the Study of Historical Games.” AMH4644: Viewing American - history in the twentieth century.
  • ———. 2020. “Games in History, History in Games.” AMH4644: Viewing American history in the twentieth century.
  • ———. 2020. “Gaming War: A Brief History of Tabletop Wargaming.” EUH3651: War and society.
  • ———. 2020. “Gaming Natures: Colonialism and the Environment in Digital Historical Games.” AMH5636: Colloquium on Environmental History.
  • ———. 2018. “This Is a Test: Introduction to Unit, Integration, and Acceptance Testing.” DIG4503: Rapid application web development.
  • ———. 2018. “Git Gud: Tooling and Professionalization for Web Developers.” DIG3134: Server side scripting.

Service

Paper Reviews

  • International Conference on Interactive Digital Storytelling (2024)

    Organizational

  • Texts & Technology Student Association (2019–2021)

Technical Skills

Programming Languages

  • Scripting: JavaScript (jQuery, NodeJS, Vue.js), PHP(Laravel, WordPress), Python
  • Compiled: C# (ASP.NET MVC), C++
  • Embedded/Hardware: C, VHDL, Assembly(MIPS), LabVIEW, TestStand
  • Selected tools, packages, and frameworks: Vuex, Eloquent, Webpack, npm, composer, git, gulp, grunt

Markup Languages

  • HTML, XML, CSS(LESS, SASS)

Database Environments and ORMs

  • MongoDB, MySQL, MariaDB, Eloquent

DevOps

  • Docker, Git, Github

IT Infrastructure

  • Ubuntu, CentOS, Apache

Hardware

  • Communications: GPIB, Serial, CAN, I2C, SPI
  • Platforms(NI): cRIO, cDAQ, DAQ, PXI
  • Other: Xilinx FPGA, raspberry pi

Electromechanical

  • Equipment: MM, Oscilloscope, FGen, power, precision mechanical
  • Practices: soldering, assembly, wiring, basic repair

Software Suites

  • Development: Visual Studio(NI Measurement Studio), Visual Studio Code, LabWindows/CVI, NP++
  • Data Visualization: DIAdem, ArcGIS, D3, Leaflet.js
  • Engineering: MATLAB, SPICE, LabVIEW, TestStand
  • Design & Usability: Adobe Photoshop, Premier, Illustrator

Professional Positions

  • Applications Programmer I, University of Central Florida (2019-Present)
  • Web Developer, self-employed (2016-2019)
  • Information Architect, Orange County Clerk of Courts (2018)
  • Applications Engineer, National Instruments (2015-2016)
  • Web Developer, Auburn University Office of University Writing (2014)
  • Technical Writing Intern, Johnson Controls (2013)

Conference Presentations

International

  • Lundblade, Kirk. 2020. “Oops We Did It Again: Problematizing Climate Change Representations in Games with Sid Meier’s Civilization VI.” Conference Presentation presented at ELO 2020, July 2. https://stars.library.ucf.edu/elo2020/asynchronous/talks/29/.

Regional

  • Lundblade, Kirk. 2023. “Technical Debt? Not Today!: Understanding the Hidden Long-Term Costs of Technical Design Constraints on Digital Humanities Projects.” Conference presentation presented at the Florida Historical Society 2023 Annual Meeting & Symposium, Orlando, FL, October.
  • ———. 2022. “Bending Toward Justice: Designing a Digital History Exhibit.” Conference presentation presented at the Florida Historical Society 2022 Annual Meeting & Symposium, Orlando, FL, October.

Fellowships

  • Presidential Doctoral Fellowship, University of Central Florida (2017-2021)
  • Fellowship for Technical and Professional Communication, Auburn University (2012-2013)

Courses Available to Teach

Graduate

  • DIG5487: Programming for Digital Media
  • DIG5831: Computational Media
  • DIG6436: Playable Texts and Technology
  • DIG6605: Physical Computing
  • DIG6647: History and Theory of Dynamic Media
  • DIG6817: Contemporary Topics in Interactive Media
  • DIG6835: Humanistic Data Analysis
  • ENG6624: Social Media Research for Humanities
  • ENG6806: Humanities in the Age of AI
  • ENG6819: Critical Making for Humanist Scholarship
  • HIS5925: History in the Digital Age
  • HIS6094: Seminar in Curation and New Media
  • HIS6165: Digital Tools for Historians
  • HIS6938: Special Topics [Digital Games as History]

Undergraduate

  • DIG2000: Introduction to Digital Media
  • DIG3003: Adventures in Emerging Media
  • DIG3024: Digital Cultures & Narrative
  • DIG3043: Evolution of Video Games
  • DIG3134C: Server-Side Scripting*
  • DIG3146: Immersive Platforms
  • DIG3171: Tools for Digital Humanities
  • DIG3174C: Front-End Web Design
  • DIG3480: Computer as a Medium
  • DIG3602C: Physical Computing
  • DIG3716C: Client-Side Scripting
  • ENC3241: Writing for the Technical Professional*
  • ENC3258H: Honors Video Game Theory & Design
  • ENC3600: Literacies of Artificial Intelligence
  • ENC4218: Visual Technical Communication
  • ENC4265: Writing for the Computer Industry
  • ENC4280: Technical Writing Style
  • ENC4416: Writing in Digital Environments
  • ENG3392: Literary Gaming
  • ENG3616: Fan Studies
  • ENG3623: Social Media for English Majors
  • ENG3817: Digital Archives
  • ENG3860: Critical Making in the Humanities
  • ENG3861: Digital Humanities Approaches to AI
  • ENG3935: Topics in Digital Humanities
  • HIS4166: Spatial Histories, Digital Storytelling
  • HUM3830: Introduction to Digital Humanities

‘*’ Courses previously taught at UCF